AoeStats
← Mr. Kiesang

Arabia

503232135Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 57m 12s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
946
+16
🇧🇪 Hindustanis · Belgium
953
-47
Player eAPM Actions Feudal Castle Imperial Opening
31 1,754 10:54 22:06 35:53 ⚔ Scouts into Archers
22 1,241 10:31 26:22 39:18 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,865 22,616 14,650 3,200 68,331 73,668
26,770 12,902 15,115 3,350 58,137 62,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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