AoeStats
← [UDN4] Fatobi711

QS Arena

503232124Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 46m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1253
+19
🇩🇪 Bengalis · Germany
1253
+19
vs
🇺🇸 Khitans · United States
1351
-20
🇺🇸 Inca · United States
1268
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,513 8:02 12:22 26:18 ⛏ Fast Castle
32 1,492 9:05 12:48 44:05 ⛏ Fast Castle
31 1,470 7:55 12:01 34:09 ⛏ Fast Castle
22 1,042 9:01 13:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,630 10,710 6,920 1,400 40,660 43,575
12,640 9,980 10,830 1,400 34,850 41,977
9,845 11,649 10,430 865 32,789 35,026
13,495 8,545 3,015 2,250 27,305 29,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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