AoeStats.net
671 live
← back

Black Forest

503232013Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 98m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
534
+17
🇨🇴 Franks · Colombia
500
+19
🇨🇦 Turks · Canada
658
-22
🇦🇷 Vietnamese · Argentina
458
-13
Player eAPM Actions Feudal Castle Imperial Opening
mnmdivinx Franks
33 3,246 16:03 27:26 39:22 ⛏ Fast Castle
SaveBook Vietnamese
22 2,133 13:34 29:28 45:40 ⚔ Skirmisher Rush
catin Khmer
11 1,096 15:24 27:54 52:23 ⚔ Towers FC
9 926 20:13 31:16 40:59 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
42,775 31,178 44,875 7,260 126,088 149,691
51,000 12,930 37,480 4,910 106,320 136,476
45,300 40,960 14,370 3,490 104,120 110,814
27,410 13,923 23,905 4,670 69,908 70,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.