AoeStats
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Arabia

503231938Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 53m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
1352
+15
🇩🇪 Celts · Germany
1321
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,309 9:52 23:01 42:16 ⚔ Archers into Scouts
48 2,560 11:08 23:55 43:58 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,250 19,321 10,155 2,150 60,876 64,400
22,705 14,874 14,710 2,150 54,439 58,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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