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Arabia

503231815Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 88m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1043
+15
🇩🇪 Sicilians · Germany
1033
+16
🇺🇸 Ethiopians · United States
1084
-18
🇺🇸 Huns · United States
979
-13
Player eAPM Actions Feudal Castle Imperial Opening
kev_aoe Franks
51 4,509 9:09 22:54 46:10 ⚔ Scout Rush
abaryl Ethiopians
35 3,049 9:56 21:08 42:12 ⚔ Archer Rush
Faraleth Sicilians
28 2,503 10:41 25:50 48:52 ⚔ Tower Rush
The Czar Huns
26 2,315 9:36 26:06 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
44,535 46,992 23,460 4,900 119,887 128,134
38,080 38,175 22,215 1,645 100,115 110,547
43,080 29,652 21,885 2,550 97,167 102,397
39,430 36,180 16,090 4,025 95,725 108,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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