AoeStats
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Arabia

503231815Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 88m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1043
+15
🇩🇪 Sicilians · Germany
1033
+16
vs
🇺🇸 Ethiopians · United States
1084
-18
🇺🇸 Huns · United States
979
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 4,509 9:09 22:54 46:10 ⚔ Scout Rush
35 3,049 9:56 21:08 42:12 ⚔ Archer Rush
28 2,503 10:41 25:50 48:52 ⚔ Tower Rush
26 2,315 9:36 26:06 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
43,135 46,642 22,535 4,900 117,212 125,459
36,780 38,175 22,015 1,645 98,615 109,047
43,005 29,352 21,685 2,550 96,592 101,822
39,230 36,180 15,990 4,025 95,425 108,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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