AoeStats
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Four Lakes

503231657Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 38m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Armenians · Canada
1342
+12
🇺🇸 Dravidians · United States
1242
+16
🇺🇸 Celts · United States
1241
+16
🇨🇴 Lithuanians · Colombia
1218
+17
🇹🇷 Poles · Türkiye
1330
-19
🇹🇷 Goths · Türkiye
1248
-15
1228
-15
🇹🇷 Saracens · Türkiye
1186
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,878 11:26 16:14 33:50 ⚔ Fish Boom into Scouts FC
46 1,776 9:52 26:16 ⚔ Fish Boom into Archers
43 1,664 10:50 22:29 ⚔ M@A into Fire Galleys
32 1,243 10:38 23:19 35:14 ⚔ Archer Rush
27 1,057 10:23 19:03 36:51 ⛏ Fast Castle
23 891 10:30 15:37 33:21 ⛏ Fish Boom FC
20 760 11:42 15:43 31:33 ⛏ Fish Boom FC
20 754 11:07 18:29 30:30 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
27,840 10,529 14,820 2,900 56,089 62,260
16,830 13,920 9,405 1,600 41,755 47,617
14,000 12,835 6,455 3,075 36,365 38,583
15,905 8,763 8,400 2,250 35,318 36,921
10,420 9,074 11,635 200 31,329 35,407
13,635 8,000 4,010 1,500 27,145 30,183
11,875 8,550 2,970 1,600 24,995 26,687
7,965 7,712 3,610 1,045 20,332 20,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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