AoeStats
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Nomad

503231648Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 34m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
996
+13
🇩🇪 Cumans · Germany
960
+15
🇺🇸 Maya · United States
939
-14
🇺🇸 Japanese · United States
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,081 17:44 24:08 ⛏ Fish Boom FC
27 909 17:06 25:34 ⚔ Fish Boom into Archers
19 650 14:03 20:28 ⚔ Fish Boom FC into Archers
14 488 13:45 28:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,140 7,808 4,670 300 22,918 24,308
6,675 8,729 4,950 850 21,204 21,473
6,805 5,618 2,310 1,000 15,733 15,439
5,920 5,870 1,170 200 13,160 14,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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