AoeStats
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Four Lakes

503231621Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 47m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Muisca · Germany
1207
+13
🇩🇪 Saracens · Germany
1198
+13
🇬🇧 Romans · United Kingdom
1139
-13
🇬🇧 Khmer · United Kingdom
1139
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,931 9:20 21:19 ⚔ M@A FC
40 1,876 11:17 14:20 37:57 ⚔ FC into Scouts
38 1,801 11:22 15:04 34:35 ⛏ Fish Boom FC
21 1,005 11:14 17:10 44:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,080 17,143 13,595 1,600 57,418 63,093
25,985 8,873 9,915 2,805 47,578 49,387
13,280 16,303 3,990 1,080 34,653 40,191
15,495 7,905 8,435 2,250 34,085 36,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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