AoeStats
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Black Forest

503231448Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 22m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
982
+15
🇹🇷 Franks · Türkiye
917
+18
🇹🇷 Armenians · Türkiye
911
+19
🇵🇪 Aztecs · Peru
1000
-19
🇳🇴 Hindustanis · Norway
958
-17
🇹🇷 Goths · Türkiye
955
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 789 11:41 16:34 ⛏ Fast Castle
30 674 9:37 16:19 ⛏ Fast Castle
25 572 12:47 22:32
25 572 11:13 ⚔ M@A Rush
13 304 9:06
10 237 11:57 21:39 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,225 3,586 150 255 9,216 9,935
4,675 2,366 415 1,300 8,756 8,885
2,475 4,125 975 0 7,575 8,162
4,590 2,574 370 0 7,534 7,653
4,065 2,540 345 0 6,950 8,928
2,930 1,979 250 200 5,359 5,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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