AoeStats
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Yucatan

503231408Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 50m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Slavs · Italy
707
+12
🇧🇷 Goths · Brazil
641
+15
🇦🇷 Bohemians · Argentina
623
+16
🇧🇷 Huns · Brazil
708
-18
🇧🇷 Persians · Brazil
614
-14
🇧🇷 Chinese · Brazil
563
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 1,187 13:26 26:18 44:55
19 947 13:41 22:20 41:51
15 765 16:15 24:01 38:55 ⛏ Fast Castle
15 741 13:21 26:28 36:45 ⛏ Fast Castle
13 683 11:51 15:42 31:00 ⛏ Fast Castle
10 525 13:16 24:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,930 17,091 8,895 2,250 53,166 60,170
21,145 12,263 9,990 3,585 46,983 51,915
18,250 17,068 4,345 2,595 42,258 47,677
14,895 8,422 7,380 2,905 33,602 37,388
12,635 10,710 5,695 2,805 31,845 43,988
9,235 10,375 3,120 2,195 24,925 27,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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