AoeStats
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QS Arena

503231390Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 42m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1107
+12
🇺🇸 Wei · United States
1099
+12
🇺🇸 Italians · United States
1056
+14
🇺🇸 Khmer · United States
1019
-13
🇺🇸 Portuguese · United States
1017
-13
🇺🇸 Saracens · United States
1013
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,449 8:13 11:54 30:00 ⛏ Fast Castle
28 1,210 8:07 12:32 25:13 ⛏ Fast Castle
26 1,138 7:55 12:18 31:39 ⛏ Fast Castle
24 1,027 8:54 14:30 28:38 ⛏ Fast Castle
22 946 7:54 12:48 33:23 ⛏ Fast Castle
8 326 8:46 15:12 29:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,210 18,125 12,810 2,805 66,950 77,422
22,090 20,150 10,190 2,150 54,580 66,079
26,515 12,125 10,915 3,450 53,005 57,902
22,930 15,485 11,055 1,650 51,120 62,317
13,875 16,555 8,950 2,150 41,530 51,114
9,260 5,495 3,660 1,075 19,490 23,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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