AoeStats
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QS Arena

503231356Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 53m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
699
+18
🇹🇷 Spanish · Türkiye
699
+18
🇹🇷 Khmer · Türkiye
661
+30
🇺🇸 Franks · United States
741
-22
🇦🇷 Khmer · Argentina
738
-18
🇺🇸 Turks · United States
727
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,792 8:09 14:46 31:28 ⛏ Fast Castle
28 1,493 9:11 17:21 35:27 ⛏ Fast Castle
14 766 8:36 18:31 42:05 ⛏ Fast Castle
10 542 12:28 21:24 35:59 ⛏ Fast Castle
9 463 11:07 19:50 26:19 ⚔ Archers into Fast Imp
3 160 14:33 31:00

Resources

Player Food Wood Gold Stone Spent Collected
33,315 22,158 12,345 3,850 71,668 79,126
22,340 12,055 17,885 2,250 54,530 58,959
16,250 9,685 10,675 4,100 40,710 44,322
19,230 7,675 9,470 1,400 37,775 42,057
11,525 10,145 7,670 2,800 32,140 44,349
5,060 3,865 1,640 505 11,070 14,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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