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503231320Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 28m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Cumans · Czechia
1281
+14
🇫🇷 Bulgarians · France
1263
+14
🇨🇦 Tatars · Canada
1256
+15
🇦🇹 Ethiopians · Austria
1234
+16
🇺🇸 Wu · United States
1290
-17
🇲🇽 Franks · Mexico
1219
-14
🇦🇷 Saracens · Argentina
1206
-14
🇲🇽 Aztecs · Mexico
1204
-14
Player eAPM Actions Feudal Castle Imperial Opening
74 2,117 11:13 22:09 ⚔ Archer Rush
44 1,247 9:56 18:27 ⚔ Archer Rush
34 978 9:26 22:30 ⛏ Fast Castle
34 965 12:54 17:54 ⚔ M@A FC
31 878 10:26 24:23 ⚔ Archer Rush
30 866 12:02 15:51 ⛏ Fast Castle
24 682 11:01 14:42 ⛏ Fast Castle
16 444 9:15 15:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,060 6,565 2,760 475 18,860 19,718
7,875 5,468 1,265 200 14,808 17,087
6,330 5,151 2,180 650 14,311 15,975
5,450 5,165 2,435 30 13,080 15,170
4,625 4,495 2,160 100 11,380 13,236
5,000 3,685 350 200 9,235 10,012
4,655 2,000 860 1,300 8,815 9,565
3,790 2,620 1,300 100 7,810 8,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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