AoeStats
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QS Arena

503231249Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 78m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Gurjaras · Saudi Arabia
795
+13
🇪🇬 Turks · Egypt
622
+21
🇺🇸 Teutons · United States
728
-17
🇺🇸 Mongols · United States
726
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 2,251 7:58 18:02 34:56 ⛏ Fast Castle
24 1,896 8:33 17:46 55:25 ⛏ Fast Castle
22 1,731 9:15 20:30 34:21
9 705 8:28 20:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,080 32,480 21,780 3,580 91,920 96,857
43,475 19,135 25,785 2,950 91,345 113,704
18,605 21,290 14,815 4,675 59,385 62,743
14,070 10,905 6,745 1,700 33,420 44,014
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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