AoeStats
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Arabia

503231211Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 33m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1095
+15
🇵🇪 Byzantines · Peru
1039
+18
🇦🇲 Armenians · Armenia
1210
-22
🇦🇲 Japanese · Armenia
934
-31
Player eAPM Actions Feudal Castle Imperial Opening
37 1,242 11:18 24:18 ⚔ M@A into Archers
37 1,254 11:12 23:52 ⚔ Drush into Archers into Skirms
27 920 10:03 26:22 ⚔ Archers into Scouts
19 630 12:45 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,375 7,950 2,900 100 21,325 22,844
8,440 5,710 4,335 200 18,685 19,794
5,830 4,842 2,355 100 13,127 13,876
5,360 4,091 500 250 10,201 12,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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