AoeStats
← DavidPC5381

Black Forest

503231042Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
485
+11
🇺🇸 Chinese · United States
459
+13
🇹🇷 Teutons · Türkiye
382
-12
🇹🇷 Huns · Türkiye
382
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,021 15:30 21:49 39:22 ⛏ Fast Castle
15 740 14:05 23:21 35:14 ⛏ Fast Castle
10 478 10:33 25:56 35:05 ◆ FC into Fast Imp
8 399 14:24 22:58 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,105 15,616 12,640 1,525 44,886 57,873
13,125 13,232 9,435 3,740 39,532 51,460
17,005 9,985 8,375 2,050 37,415 42,951
16,205 9,327 5,365 4,015 34,912 44,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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