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503230867Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 80m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1166
+10
🇳🇱 Britons · Netherlands
1011
+17
🇳🇱 Franks · Netherlands
970
+19
🇧🇪 Turks · Belgium
1056
-16
🇧🇪 Bengalis · Belgium
1035
-15
🇬🇧 Byzantines · United Kingdom
990
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 4,137 10:53 15:12 30:50 ⛏ Fast Castle
49 3,957 11:06 16:00 38:31 ⛏ Fast Castle
31 2,487 11:52 17:09 37:30 ⛏ Fast Castle
22 1,760 10:23 16:00 34:08 ⛏ Fast Castle
21 1,735 13:21 17:30 33:04 ⛏ Fast Castle
14 1,159 10:16 15:30 34:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,560 28,285 19,355 5,670 114,870 117,370
66,020 20,865 16,915 2,935 106,735 149,591
30,630 48,305 19,715 4,410 103,060 107,726
26,190 41,435 27,410 4,850 99,885 115,027
40,400 33,730 10,400 1,700 86,230 94,055
27,085 20,060 14,985 5,740 67,870 71,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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