AoeStats
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Yucatan

503230749Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 83m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Khmer · Norway
1072
+14
🇳🇴 Mongols · Norway
987
+18
🇳🇴 Lithuanians · Norway
962
+19
🇳🇴 Malay · Norway
956
+20
🇨🇳 Mongols · China
1125
-22
🇺🇸 Vikings · United States
1066
-19
🇷🇺 Khmer · Russia
1003
-16
🇨🇳 Italians · China
946
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,902 10:38 22:32 41:03 ⛏ Fast Castle
32 2,683 10:51 14:04 42:23 ⛏ Fast Castle
30 2,493 9:33 16:02 36:32 ⛏ Fast Castle
28 2,293 13:13 22:46 47:17
26 2,145 9:31 20:35 39:22 ⚔ Scout Rush
24 2,034 9:48 20:02 37:46 ⚔ Archer Rush
21 1,768 11:10 15:54 34:47 ⛏ Fast Castle
14 1,171 12:12 26:35 49:55 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,470 61,472 47,345 6,765 153,052 161,846
39,530 46,850 40,390 5,935 132,705 155,671
49,995 21,138 26,445 3,550 101,128 131,099
44,385 21,270 26,065 5,170 96,890 130,826
29,775 31,531 21,815 6,190 89,311 142,361
36,645 24,071 19,470 4,990 85,176 99,048
13,600 31,180 24,715 3,240 72,735 116,318
30,045 13,868 17,325 3,650 64,888 95,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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