AoeStats
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Arabia

503230295Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 47m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1022
+15
🇲🇽 Hindustanis · Mexico
973
+17
🇫🇷 Vietnamese · France
1001
-16
🇫🇷 Sicilians · France
997
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,179 10:52 22:19 38:12 ⚔ M@A into Archers
20 937 11:18 26:14 38:47 ⚔ Scout Rush
18 859 9:42 20:45 43:08 ⛏ Fast Castle
7 340 10:51 22:25

Resources

Player Food Wood Gold Stone Spent Collected
17,450 10,285 9,545 2,175 39,455 45,170
13,915 11,940 9,970 1,500 37,325 40,758
14,210 12,390 5,705 1,625 33,930 35,693
8,635 7,200 1,295 1,935 19,065 24,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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