AoeStats
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503230244Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 0m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Armenians · Canada
1332
+10
🇺🇸 Celts · United States
1227
+15
🇺🇸 Khitans · United States
1226
+15
🇦🇷 Saracens · Argentina
1189
+17
🇲🇽 Romans · Mexico
1259
-17
🇲🇽 Mongols · Mexico
1219
-15
🇦🇺 Goths · Australia
1184
-13
🇲🇽 Spanish · Mexico
1161
-12
Player eAPM Actions Feudal Castle Imperial Opening
222 5
89 2
44 1
44 1
44 1
44 1
44 1
44 1
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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