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Four Lakes

503230102Analyzed
3v3 RM · 13h ago on Aug 30, 2026· 45m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Maya · Sweden
900
+16
🇸🇪 Magyars · Sweden
900
+16
🇸🇪 Armenians · Sweden
888
+17
🇧🇷 Romans · Brazil
1007
-21
🇧🇷 Persians · Brazil
1000
-66
🇧🇷 Goths · Brazil
725
-9
Player eAPM Actions Feudal Castle Imperial Opening
Rejmoj Armenians
38 1,722 12:03 29:40 45:42
36 1,628 9:28 21:17 40:40 ⚔ Archer Rush
mateus_fz Goths
31 1,442 10:59 23:37 43:45
29 1,317 12:11 22:05 36:05 ⚔ Fish Boom into Archers
xr0015 Romans
26 1,193 10:28 24:05 43:45 ⚔ M@A Rush
beatrizttt223 Persians
17 797 12:37 22:30 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,025 15,785 9,060 1,940 37,810 43,147
10,975 10,410 4,930 3,505 29,820 33,483
12,775 7,818 6,700 2,050 29,343 30,166
12,925 7,348 4,185 1,550 26,008 27,632
10,340 7,223 3,660 2,190 23,413 24,765
4,050 3,845 1,660 125 9,680 13,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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