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Nomad

503230010Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 51m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Goths · Switzerland
933
+13
🇨🇭 Mongols · Switzerland
814
+18
🇹🇷 Mongols · Türkiye
871
-40
🇺🇸 Magyars · United States
858
-15
Player eAPM Actions Feudal Castle Imperial Opening
4nda Magyars
39 2,029 15:59 27:07 50:45 ⚔ Fish Boom into Scouts
Perocat Mongols
22 1,139 16:08 23:32 40:32 ⛏ Fish Boom FC
Formagella Goths
21 1,090 19:03 25:02 ⚔ Fish Boom into Drush into Fire Galleys FC
emresamett60 Mongols
14 724 23:21 40:44 ⚔ Drush into Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,265 14,986 9,805 2,250 43,306 51,324
12,640 9,460 4,450 4,075 30,625 36,341
13,605 11,168 2,500 1,050 28,323 33,794
10,500 8,550 3,515 200 22,765 24,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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