AoeStats
← Dimitri Krotchliknioff

Yucatan

503229862Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 51m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
890
+13
🇫🇷 Franks · France
773
+19
vs
🇬🇧 Japanese · United Kingdom
838
-16
🇬🇧 Franks · United Kingdom
823
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,553 10:25 19:49 38:51 ⛏ Fast Castle
24 1,222 10:35 15:27 38:28 ⛏ Fast Castle
20 1,056 11:11 19:22 36:25
16 848 10:33 23:49 35:54 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
17,390 12,590 8,390 2,900 41,270 50,561
11,300 14,597 10,590 4,250 40,737 48,997
16,910 12,035 8,945 2,545 40,435 43,823
14,780 11,755 3,855 2,150 32,540 37,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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