AoeStats.net
1188 live
← back

Yucatan

503229862Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 51m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
890
+13
🇫🇷 Franks · France
773
+19
🇬🇧 Japanese · United Kingdom
838
-16
🇬🇧 Franks · United Kingdom
823
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,553 10:25 19:49 38:51 ⛏ Fast Castle
24 1,222 10:35 15:27 38:28 ⛏ Fast Castle
20 1,056 11:11 19:22 36:25
Roubiz Franks
16 848 10:33 23:49 35:54 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
12,400 14,597 11,440 4,250 42,687 50,947
17,390 12,590 8,390 2,900 41,270 50,561
16,910 12,035 8,945 2,545 40,435 43,823
14,780 11,755 3,855 2,150 32,540 37,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.