AoeStats
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QS Arena

503229852Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 60m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1332
+10
🇳🇱 Burmese · Netherlands
1174
+17
🇬🇧 Goths · United Kingdom
994
+24
vs
🇪🇸 Spanish · Spain
1236
-19
🇩🇪 Inca · Germany
1187
-17
🇨🇳 Mongols · China
1148
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,408 9:13 13:32 28:16 ⛏ Fast Castle
38 2,282 7:29 11:10 26:45 ⛏ Fast Castle
35 2,112 8:02 12:20 27:40 ⛏ Fast Castle
30 1,819 8:43 14:00 30:17 ⛏ Fast Castle
29 1,750 9:48 13:24 24:24 ⛏ Fast Castle
28 1,720 9:44 13:18 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,610 22,040 25,280 3,040 95,970 128,283
49,835 22,795 18,795 2,800 94,225 112,562
23,605 42,930 15,935 2,805 85,275 86,069
35,105 12,455 19,525 3,850 70,935 82,683
29,575 20,795 9,680 4,240 64,290 67,810
25,705 19,205 14,315 4,110 63,335 79,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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