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Black Forest

503229804Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 80m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1305
+17
🇩🇪 Bohemians · Germany
1295
+17
🇩🇪 Lithuanians · Germany
1294
+17
🇩🇪 Mongols · Germany
1406
-21
🇩🇪 Britons · Germany
1296
-16
🇩🇪 Saracens · Germany
1269
-15
Player eAPM Actions Feudal Castle Imperial Opening
hiimJKM Mongols
55 4,447 10:42 14:40 29:59 ⛏ Fast Castle
42 3,375 13:17 17:49 34:41 ⛏ Fast Castle
-Yakuzzo- Saracens
39 3,096 10:11 23:07 31:05 ⚔ Archer Rush
Eylamma Britons
33 2,679 11:18 15:05 30:24 ⛏ Fast Castle
Scorpison Lithuanians
28 2,277 12:04 16:42 30:33 ⛏ Fast Castle
Julian X! Bohemians
21 1,655 12:13 16:51 35:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,130 58,905 38,990 9,290 183,315 189,204
41,425 74,240 49,900 3,255 168,820 195,592
77,255 38,225 45,595 5,135 166,210 174,638
59,625 62,215 31,580 5,550 158,970 170,733
43,985 56,753 28,765 5,300 134,803 153,939
41,500 38,138 31,725 1,575 112,938 128,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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