AoeStats
← felixpouteau920

Four Lakes

503229713Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 50m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
926
+14
🇩🇪 Turks · Germany
882
+16
🇵🇪 Celts · Peru
923
-17
🇦🇷 Franks · Argentina
850
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,688 11:29 21:17 32:55 ⛏ Fish Boom
30 1,539 10:54 21:48 36:57 ⛏ Fish Boom
17 848 11:48 18:46 33:42 ⛏ Fish Boom FC
12 613 10:24 22:18 39:55 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,750 17,051 9,620 1,625 62,046 70,681
19,530 15,155 9,285 3,755 47,725 50,728
23,325 9,875 7,420 4,000 44,620 45,096
17,580 10,760 11,030 2,250 41,620 44,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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