AoeStats
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Four Lakes

503229619Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 61m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Dravidians · Poland
1103
+17
🇺🇸 Malians · United States
1081
+18
🇷🇺 Lithuanians · Russia
1150
-19
🇷🇺 Berbers · Russia
1117
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,553 10:56 17:56 36:57 ⚔ Fish Boom into Archers
33 2,011 10:00 17:09 56:42 ⛏ Fish Boom FC
28 1,686 10:55 14:52 61:01 ⛏ Fish Boom FC
27 1,635 13:26 22:54 46:47 ⚔ Fish Boom into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,905 20,370 8,820 2,650 55,745 59,242
18,285 20,819 10,215 3,600 52,919 57,679
23,625 16,190 9,700 1,800 51,315 51,792
17,700 13,659 7,900 1,600 40,859 43,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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