AoeStats
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Black Forest

503229535Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 59m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
638
+14
🇿🇦 Franks · South Africa
598
+16
🇪🇸 Magyars · Spain
607
-15
🇪🇸 Goths · Spain
588
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,702 13:13 26:25 38:18 ⛏ Fast Castle
26 1,551 12:43 24:08 35:48 ⛏ Fast Castle
10 605 12:50 25:33 36:24 ⛏ Fast Castle
9 550 13:29 26:16 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,930 25,489 21,315 3,670 76,404 91,764
22,105 25,545 18,775 5,205 71,630 78,664
35,225 18,342 12,315 2,150 68,032 77,185
17,975 14,071 20,520 1,875 54,441 61,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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