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QS Arena

503229475Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 85m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Bohemians · Pakistan
1040
+16
🇦🇷 Persians · Argentina
1034
+16
🇦🇷 Spanish · Argentina
990
+39
vs
🇳🇴 Burgundians · Norway
1088
-19
🇳🇴 Romans · Norway
1067
-18
🇳🇴 Vietnamese · Norway
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,580 8:58 14:05 29:18 ⛏ Fast Castle
30 2,548 8:18 14:19 36:17 ⛏ Fast Castle
30 2,563 8:26 13:25 37:58 ⛏ Fast Castle
27 2,306 8:46 13:04 36:02 ⛏ Fast Castle
22 1,907 9:10 13:15 35:38 ⛏ Fast Castle
17 1,468 8:40 12:28 45:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,110 45,590 51,100 6,460 174,260 189,536
29,010 64,960 36,135 6,595 136,700 158,489
53,840 40,855 16,125 2,290 113,110 122,823
35,465 31,930 26,190 4,950 98,535 102,378
24,250 15,675 9,970 6,190 56,085 58,468
15,010 19,448 5,555 2,305 42,318 46,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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