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QS Arena

503229475Analyzed
3v3 RM · 4d ago on Aug 30, 2026· 85m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Bohemians · Pakistan
1040
+16
🇦🇷 Persians · Argentina
1034
+16
🇦🇷 Spanish · Argentina
990
+39
🇳🇴 Burgundians · Norway
1088
-19
🇳🇴 Romans · Norway
1067
-18
🇳🇴 Vietnamese · Norway
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
KGUY1 Persians
30 2,580 8:58 14:05 29:18 ⛏ Fast Castle
Wireliner Burgundians
30 2,548 8:18 14:19 36:17 ⛏ Fast Castle
Mathias Romans
30 2,563 8:26 13:25 37:58 ⛏ Fast Castle
stink Bohemians
27 2,306 8:46 13:04 36:02 ⛏ Fast Castle
yeSenpai Spanish
22 1,907 9:10 13:15 35:38 ⛏ Fast Castle
Fleskepurken Vietnamese
17 1,468 8:40 12:28 45:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,005 45,815 51,520 6,460 176,800 192,076
29,010 64,960 36,135 6,595 136,700 158,489
53,840 40,855 16,125 2,290 113,110 122,823
36,165 32,130 26,390 4,950 99,635 103,478
25,000 16,000 10,020 6,190 57,210 59,593
16,985 20,383 6,015 2,305 45,688 49,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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