AoeStats
← Hans

Black Forest

503229411Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 52m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1011
+16
🇩🇪 Britons · Germany
995
+17
🇨🇦 Mongols · Canada
1009
-16
🇮🇳 Shu · India
1008
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,359 12:49 17:05 33:13 ⛏ Fast Castle
20 1,055 11:17 19:16 34:40 ⚔ FC into Skirms
15 777 14:04 19:39 38:47 ⚔ FC into Archers
15 796 11:07 15:13 38:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,590 20,396 13,605 3,080 62,671 66,418
23,255 22,106 10,415 3,445 59,221 74,396
19,525 15,030 10,135 1,755 46,445 56,157
13,320 13,133 7,890 4,140 38,483 43,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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