AoeStats
← Messier46

Arabia

503229385Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 38m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
1106
+14
1094
+14
vs
🇩🇪 Magyars · Germany
1119
-17
🇩🇪 Franks · Germany
996
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,748 10:24 34:58 — ⚔ Archer Rush
38 1,470 9:31 18:57 35:30 ⚔ Scout Rush
25 960 10:44 23:39 — ⚔ Drush FC
22 865 11:11 17:58 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,645 10,071 4,565 1,520 28,801 33,545
7,380 4,444 1,985 1,500 15,309 17,456
7,205 3,427 1,625 1,375 13,632 14,610
6,515 4,610 1,120 0 12,245 12,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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