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Coastal Forest

503229352Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 15m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1333
+15
🇩🇪 Vietnamese · Germany
1333
+15
🇫🇷 Italians · France
1318
-15
🇫🇷 Franks · France
1297
-14
Player eAPM Actions Feudal Castle Imperial Opening
Wombat UA>Ptn Persians
59 893 8:49 ⚔ Scout Rush
Apoillinaire Italians
41 620 9:30 ⚔ Archer Rush
Arkanosis Franks
38 578 9:48 ⚔ Scout Rush
Nico Vietnamese
34 511 10:47 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,050 1,943 640 0 4,633 4,890
2,435 1,829 50 0 4,314 4,637
2,480 1,744 50 0 4,274 4,455
2,220 1,436 390 0 4,046 4,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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