AoeStats
← Adam Kadmon

Team Islands

503229351Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 53m 22s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vikings · Chile
876
+10
🇲🇽 Bulgarians · Mexico
864
+11
🇮🇳 Portuguese · India
809
+13
808
-14
🇷🇺 Chinese · Russia
739
-11
🇷🇺 Portuguese · Russia
688
-9
Player eAPM Actions Feudal Castle Imperial Opening
36 1,944 10:54 21:23 36:45 ⛏ Fish Boom into Fire Galleys into Galleys FC
23 1,240 12:08 19:29 36:35 ⛏ Fish Boom FC
21 1,137 10:25 19:15 32:18 ⛏ Fish Boom FC
21 1,120 10:50 19:36 28:18 ◆ FC into Fast Imp
17 918 12:28 24:01 37:33 ⛏ Fish Boom into Fire Galleys
14 748 14:28 30:41 37:07 ◆ Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,505 19,875 15,640 1,600 60,620 71,541
10,125 21,860 13,170 1,800 46,955 55,140
18,750 9,120 10,870 3,450 42,190 55,859
13,545 18,533 7,475 1,420 40,973 44,226
9,920 10,370 10,321 3,525 34,136 43,935
7,925 6,040 2,895 1,950 18,810 28,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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