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Yucatan

503229302Analyzed
4v4 RM · 1d ago on Aug 30, 2026· 42m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saracens · Netherlands
1114
+8
🇸🇰 Vikings · Slovakia
1049
+11
🇸🇰 Magyars · Slovakia
1049
+11
🇺🇸 Ethiopians · United States
983
+13
🇧🇷 Franks · Brazil
965
-12
🇧🇪 Spanish · Belgium
952
-23
🇸🇪 Inca · Sweden
899
-10
🇩🇪 Bulgarians · Germany
885
-9
Player eAPM Actions Feudal Castle Imperial Opening
Wardaddy Inca
35 1,502 11:45 23:58 ⚔ Archer Rush
DieHard Magyars
33 1,429 11:35 23:45 40:35 ⚔ Scout Rush
32 1,369 11:01 16:54 26:00 ⛏ Fast Castle
26 1,093 12:19 17:11 35:34 ⛏ Fast Castle
Hunter Franks
21 908 10:50 15:01 32:45 ⛏ Fast Castle
5WhiskeyTango Ethiopians
20 851 12:03 16:53 36:39 ⚔ FC into Archers
14 592 10:14 32:40
=Grizzlybär= Bulgarians
10 413 10:23 15:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,400 9,432 9,495 2,400 40,727 52,110
14,725 13,981 5,440 1,895 36,041 38,195
13,670 13,512 4,195 2,700 34,077 40,171
18,990 5,420 7,115 2,050 33,575 40,388
13,395 9,865 5,655 3,285 32,200 36,211
11,175 6,083 5,225 1,975 24,458 30,145
9,090 4,010 2,545 1,425 17,070 20,289
6,300 2,925 1,600 700 11,525 12,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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