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Nomad

503229232Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 65m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
660
+11
🇧🇷 Goths · Brazil
637
+12
🇨🇦 Mongols · Canada
597
+14
🇲🇽 Chinese · Mexico
664
-18
🇲🇽 Turks · Mexico
596
-14
🇲🇽 Persians · Mexico
381
-6
Player eAPM Actions Feudal Castle Imperial Opening
danielovs9 Chinese
24 1,582 15:51 22:57 46:19 ⛏ Fish Boom FC
18 1,214 16:32 31:51 51:31 ⚔ Scout Rush
Sãnic Goths
17 1,089 16:37 28:39 45:43 ⛏ Fast Castle
eser Franks
12 764 17:02 28:15 49:28 ⚔ M@A FC
miguelremis8 Persians
11 722 17:53 25:58 40:02 ⚔ FC into Scouts
aluv145 Turks
8 556 14:42 24:09 63:10 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
34,380 13,360 12,515 2,250 62,505 71,120
25,715 14,050 17,095 3,060 59,920 64,813
20,050 8,090 14,480 3,910 46,530 50,045
20,445 11,791 12,205 1,035 45,476 52,000
13,565 19,211 5,990 2,940 41,706 60,659
14,395 12,635 5,890 3,140 36,060 44,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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