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503229222Analyzed
3v3 RM · 4d ago on Aug 30, 2026· 19m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1194
+16
🇫🇷 Bulgarians · France
1155
+18
🇧🇪 Koreans · Belgium
1128
+19
🇧🇪 Persians · Belgium
1274
-21
🇧🇪 Britons · Belgium
1200
-18
🇧🇪 Saracens · Belgium
1110
-14
Player eAPM Actions Feudal Castle Imperial Opening
Wyzzyxx Saracens
48 946 10:43 ⚔ Archer Rush
Anomalyflair Koreans
46 904 10:22 ⚔ Drush into Towers into Skirms
HAHA Dravidians
45 893 10:36 14:52 ⛏ Fast Castle
Okunide Persians
41 814 9:33 14:48 ⛏ Fast Castle
Iced0ux Bulgarians
30 591 12:01 16:48 ⚔ Skirmisher Rush
Aykeem Britons
26 502 9:05 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,885 2,515 380 855 7,635 7,603
4,000 2,715 525 0 7,240 7,277
3,330 2,950 705 125 7,110 8,070
3,605 2,040 950 0 6,595 7,258
2,975 2,831 155 250 6,211 6,774
2,350 1,793 360 0 4,503 5,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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