AoeStats
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QS Arena

503229175Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 25m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Portuguese · Canada
790
+4
🇹🇷 Celts · Türkiye
759
+5
🇺🇸 Vietnamese · United States
727
+6
🇦🇷 Cumans · Argentina
718
+6
vs
🇨🇿 Teutons · Czechia
583
-9
🇮🇳 Spanish · India
579
-9
🇫🇷 Aztecs · France
377
-3
🇻🇪 Portuguese · Venezuela
361
-3
Player eAPM Actions Feudal Castle Imperial Opening
18 462 9:07 19:42 — ⛏ Fast Castle
15 370 11:46 19:13 — ⛏ Fast Castle
15 374 8:30 19:50 — ⛏ Fast Castle
12 312 10:03 15:06 24:31 ⛏ Fast Castle
12 297 10:16 15:07 — ⛏ Fast Castle
11 288 9:36 21:42 — ⛏ Fast Castle
11 283 8:54 18:10 — ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,825 5,215 1,400 250 13,690 15,511
6,635 4,665 1,095 755 13,150 15,159
5,905 5,655 835 0 12,395 14,552
4,030 4,250 475 895 9,650 13,670
3,950 3,410 550 955 8,865 11,820
3,100 3,055 1,165 750 8,070 9,518
3,510 3,200 480 565 7,755 10,293
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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