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Black Forest

503229137Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 72m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
646
+13
🇬🇧 Tatars · United Kingdom
538
+18
🇦🇹 Bohemians · Austria
624
-17
🇨🇭 Portuguese · Switzerland
559
-19
Player eAPM Actions Feudal Castle Imperial Opening
23 1,682 12:03 21:04 33:13 ⛏ Fast Castle
Golden Age Bohemians
19 1,394 11:37 20:23 34:21 ⛏ Fast Castle
18 1,313 10:46 19:39 34:46 ⛏ Fast Castle
Levo_313 Portuguese
13 905 16:38 26:32 42:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,190 23,466 21,490 4,445 89,591 117,221
26,465 22,289 23,375 1,065 73,194 82,338
21,710 20,937 18,520 2,695 63,862 73,903
15,455 17,037 20,318 3,920 56,730 71,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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