AoeStats
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Coastal Forest

503229104Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 54m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1046
+12
🇪🇸 Franks · Spain
1036
+13
vs
🇫🇷 Vietnamese · France
967
-13
🇫🇷 Koreans · France
966
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,770 11:21 17:34 39:13 ⛏ Fast Castle
28 1,503 9:52 24:32 — ⚔ Archer Rush
21 1,134 10:38 19:16 39:08 ⚔ Fish Boom into Archers
20 1,107 10:50 22:59 39:50 ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,190 23,595 14,640 2,360 52,785 59,142
22,810 13,153 10,085 3,450 49,498 58,115
19,910 10,677 14,595 1,275 46,457 51,314
8,065 11,502 3,695 1,800 25,062 28,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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