AoeStats
← Serch.

Arabia

503229030Analyzed
1v1 RM · 5d ago on Aug 30, 2026· 50m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1108
+17
🇺🇸 Turks · United States
1129
-17
Player eAPM Actions Feudal Castle Imperial Opening
Serch. Vietnamese
75 3,767 10:00 23:47 44:03 ⚔ M@A into Archers
jss372 Turks
36 1,820 10:14 29:22 47:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,925 18,298 7,295 2,800 44,318 45,894
16,845 11,284 6,880 975 35,984 38,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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