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QS Arena

503228889Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 70m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Turks · Russia
947
+15
🇷🇺 Byzantines · Russia
947
+15
🇦🇷 Tupi · Argentina
917
-15
🇦🇷 Vikings · Argentina
917
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,311 9:22 14:19 28:31 ⛏ Fast Castle
El Oscuro Tupi
31 2,171 8:39 12:49 27:23 ⛏ Fast Castle
>The_Sendor< Byzantines
27 1,889 11:41 19:02 30:39 ⛏ Fast Castle
narutoelcapo Vikings
24 1,720 9:27 17:00 27:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,695 35,715 25,370 5,195 108,975 115,484
25,235 24,572 11,285 4,500 65,592 71,925
28,030 20,715 11,475 2,780 63,000 80,659
25,790 13,960 14,245 2,455 56,450 69,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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