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Arabia

503228764Analyzed
1v1 RM · 5d ago on Aug 30, 2026· 33m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
900
+16
🇺🇸 Huns · United States
902
-16
Player eAPM Actions Feudal Castle Imperial Opening
BigDawg Huns
31 1,030 10:05 22:40 ⚔ Scouts into Skirms
Joko6618 Inca
30 1,010 11:01 25:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,830 6,371 1,375 850 17,426 18,904
7,825 5,203 905 200 14,133 16,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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