AoeStats
← Taytay1

Black Forest

503228660Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 61m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malay · Brazil
836
+14
🇦🇷 Armenians · Argentina
833
+14
🇦🇷 Turks · Argentina
789
+16
🇺🇸 Byzantines · United States
810
-16
🇬🇧 Britons · United Kingdom
798
-15
🇪🇸 Teutons · Spain
768
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,757 13:29 30:18 49:57 ⚔ M@A Rush
22 1,376 12:39 28:31 41:24 ⛏ Fish Boom
21 1,266 10:58 17:45 35:43 ⛏ Fish Boom FC
18 1,075 13:30 21:22 39:36 ⚔ FC into Archers
18 1,132 11:27 20:06 37:25 ⛏ Fast Castle
14 853 12:09 23:34 40:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,445 20,457 15,245 3,175 66,322 75,170
30,465 14,020 18,065 2,850 65,400 96,332
23,300 19,124 14,925 4,230 61,579 83,114
21,075 13,049 13,730 3,425 51,279 69,118
15,885 17,399 13,220 4,725 51,229 52,241
11,145 8,511 2,005 2,450 24,111 32,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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