AoeStats
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Four Lakes

503228568Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 45m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
650
+14
🇺🇸 Malay · United States
574
+17
🇺🇸 Aztecs · United States
568
+17
🇺🇸 Khmer · United States
448
+23
🇺🇸 Franks · United States
689
-22
🇺🇸 Teutons · United States
655
-20
🇹🇼 Gurjaras · Taiwan
634
-19
🇸🇪 Persians · Sweden
422
-10
Player eAPM Actions Feudal Castle Imperial Opening
612 27,741 13:57 31:59
33 1,500 9:02 19:12 28:53 ⛏ Fish Boom FC
18 834 12:29 20:02 42:32 ⛏ Fish Boom FC
12 526 13:40 28:50 ⛏ Fast Castle
11 516 10:58 22:11 34:33 ⛏ Fast Castle
10 448 11:19 22:47 42:16 ⛏ Fish Boom FC
9 420 13:58 24:26 ⚔ Scout Rush
8 351 11:46 22:14 35:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,480 17,390 9,470 3,700 59,040 76,643
17,090 16,857 7,720 3,060 44,727 53,972
13,155 16,985 5,935 4,465 40,540 42,963
14,455 14,540 3,510 1,645 34,150 40,697
11,060 11,535 4,115 2,255 28,965 30,665
10,565 6,070 7,455 2,950 27,040 30,470
7,610 7,548 3,925 2,310 21,393 30,035
10,410 6,815 1,790 1,560 20,575 25,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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