AoeStats
← Blois

Coastal Forest

503228507Analyzed
2v2 RM · 6d ago on Aug 30, 2026· 51m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Malay · Italy
986
+14
🇮🇹 Franks · Italy
887
+19
🇩🇪 Ethiopians · Germany
980
-18
🇺🇸 Sicilians · United States
908
-15
Player eAPM Actions Feudal Castle Imperial Opening
Blois Malay
33 1,694 9:35 20:31 30:33 ⚔ Archer Rush
slayopatra Ethiopians
28 1,474 11:43 15:21 41:56 ⛏ Fast Castle
Pedax Franks
21 1,067 10:45 18:28 43:02
Konivorus Sicilians
19 1,005 13:51 26:22 45:47

Resources

Player Food Wood Gold Stone Spent Collected
19,695 21,083 13,015 1,655 55,448 66,090
13,530 21,645 13,430 885 49,490 52,118
15,755 6,660 9,020 1,500 32,935 41,988
14,000 9,272 4,010 2,200 29,482 32,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.