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Four Lakes

503228474Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 29m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
719
+15
🇷🇺 Bulgarians · Russia
681
+17
🇪🇸 Britons · Spain
710
-16
🇧🇷 Teutons · Brazil
706
-16
Player eAPM Actions Feudal Castle Imperial Opening
. Japanese
73 2,196 10:43 23:18 ⚔ Fish Boom into Archers
LEOn Teutons
20 610 11:19 ⚔ Drush into Archers
federicoibanez Bulgarians
19 556 12:46 ⛏ Fish Boom
DEPORAI Britons
17 518 11:22 26:08 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
.
6,775 5,803 3,635 0 16,213 17,936
5,140 4,015 2,575 125 11,855 12,109
4,300 3,205 1,045 250 8,800 9,827
4,100 3,559 390 310 8,359 10,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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