AoeStats
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Arabia

503228438Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 51m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
651
+14
🇩🇪 Teutons · Germany
640
+15
🇨🇱 Britons · Chile
671
-17
🇨🇱 Vietnamese · Chile
554
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,249 16:01 31:46 50:18 ⚔ Skirmisher Rush
26 1,325 9:56 24:34 42:21 ⚔ Archer Rush
20 1,045 11:59 26:22 39:21 ⚔ Towers into Skirms into Archers
7 376 13:43 32:05 41:40 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,865 15,685 11,550 1,975 51,075 62,935
13,650 12,549 8,265 2,900 37,364 41,798
16,665 15,590 3,690 1,170 37,115 45,758
12,370 8,855 4,700 2,550 28,475 35,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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