AoeStats
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QS Arena

503228407Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 53m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1128
+12
🇦🇷 Persians · Argentina
1060
+15
🇪🇪 Ethiopians · Estonia
1059
+15
🇦🇷 Bohemians · Argentina
1035
+16
🇩🇪 Mongols · Germany
1121
-18
🇬🇧 Romans · United Kingdom
1009
-13
🇬🇧 Vikings · United Kingdom
1005
-13
🇬🇧 Franks · United Kingdom
982
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,844 9:01 14:10 30:32 ⛏ Fast Castle
40 2,162 8:41 12:14 27:21 ⛏ Fast Castle
38 2,078 9:38 14:49 37:45 ⛏ Fast Castle
35 1,903 7:43 11:19 49:33 ⛏ Fast Castle
32 1,732 10:32 14:09 30:07 ⛏ Fast Castle
31 1,659 9:01 14:40 38:15 ⛏ Fast Castle
28 1,488 7:24 11:31 32:48 ⛏ Fast Castle
12 650 9:02 13:19 30:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,615 44,350 9,425 2,800 86,190 92,520
25,595 23,525 19,770 1,600 70,490 77,575
27,500 25,970 12,505 3,680 69,655 87,350
13,100 31,513 21,550 950 67,113 82,205
29,640 12,725 19,995 4,180 66,540 72,774
19,650 25,640 13,145 2,320 60,755 67,235
23,270 19,260 6,195 4,100 52,825 57,824
10,400 8,150 4,830 1,300 24,680 24,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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