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Yucatan

503228388Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 53m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1087
+15
🇺🇸 Bulgarians · United States
1034
+18
🇩🇪 Turks · Germany
1080
-17
🇩🇪 Dravidians · Germany
1064
-16
Player eAPM Actions Feudal Castle Imperial Opening
DVaso Lithuanians
34 1,806 10:42 14:52 31:32 ⛏ Fast Castle
Triqem Bulgarians
28 1,484 13:51 19:11 35:45 ⛏ Fast Castle
prodigy78 Dravidians
27 1,463 11:43 17:03 32:13 ⛏ Fast Castle
Cefrax Turks
22 1,173 11:32 18:42 27:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,230 13,433 22,685 3,100 69,448 78,331
25,120 9,760 12,615 3,125 50,620 56,862
22,920 13,495 9,845 3,900 50,160 62,511
20,595 12,005 15,625 1,070 49,295 57,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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