AoeStats
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Four Lakes

503228333Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 37m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Japanese · Poland
1308
+17
🇵🇱 Byzantines · Poland
1308
+17
🇮🇹 Japanese · Italy
1348
-18
🇫🇷 Mongols · France
1297
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 2,515 11:07 28:46 ⚔ Fish Boom into Galleys into Fire Galleys into Scouts
43 1,629 9:33 24:33 ⚔ Scouts into Fire Galleys into Galleys
35 1,337 10:16 20:29 31:17 ⚔ Fish Boom into M@A
32 1,210 9:34 19:13 31:08 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,590 16,613 5,315 2,450 36,968 41,877
11,625 11,240 7,955 200 31,020 35,374
10,385 10,409 4,790 1,500 27,084 28,485
6,880 10,857 2,640 975 21,352 23,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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